Unmute Me ⬇
Jun Hong
Sound Editor | Game Audio | Composer
Sound Design Showreel
Entertain, Engage, Elevate
Crafty Sounds © All rights reserved.
Post-Production 🎞️
Laptime - Short Film
SFX Editor
On Screen - Short Film
SFX Editor, Music Editor
Finger Pistol Shootout - Short Film
SFX Editor, Foley Artist
After The Afters - Short Film
Re-recording Mixer
Game Audio 🎮
RoboRapture
Team Lead, Sound Designer, Music Composer
Engine: Unity
Middleware: Wwise
DAW: Pro Tools, Logic Pro

Led a 3-person audio team through full audio production pipeline.Primary roles: Team Lead, Sound Designer (Dialogue FX, Main Menu UI, Playable Character & Final Boss SFX, Middleware Implementation)
Secondary Roles: Music Composer (Final Boss Stage)
Main Takeaways
Primary Challenges
1. Leadership & project Management within a new industry and team.
2. Creative alignment & sound palette between sound designers
3. Designing & considerations when implementing for "2x Game Speed" additional feature
Solutions & Lessons
1. Consistent communication and smart delegation, considering each member's strengths/weaknesses, bandwidth, and communication styles.
2. Extensive pre-production and regular check-ins/asset comparisons with other sound designers.
3. Strict asset and Wwise container/hierarchy naming convention (for Pywise Automated Audio Speed Up)
Need for Speed: Shift 2 - Game Trailer
Waves Sound Competition
Music Composition 🎼
Dead Rails - Video Game
Music Composer
오래된 만남 추구 - Tv Show (Sync)
Music Composer
Borderlands 4: Harlowe (Family Reunion) - Trailer Re-design
Music Composer
Promnight Mayhem - Video Game
Music Composer
Coming soon...
Junwav - Artist Project
Composer, Recording & Mixing Engineer, Distribution & Marketing


Personal Projects
Emersion - Original Animation by Howard Whimhurst
Vancouver Film School - Final Graduation Project
Sound Designer, Re-recording Mixer
Haru - Berlin International Sound Design Competition
Sound Designer, Re-recording MixerComing Soon...
About 👤
Hello there!
My name is Jun and I work as a sound designer.
(Film: SFX/Foley/Dialogue Editor. Game: Asset Design & Implementation, Music Composer)Based in Vancouver, BC, my main roles currently span across film, game, and music.Originally born in Korea, I grew up most of my life in Switzerland and the Philippines before moving to my current home in Canada back in 2016. My previous backgrounds were as a Kinesiologist and a Partnerships Account Executive. Initially, I found myself working in sound due to my love for music and songwriting, which made me want to get into an audio related career full-time.When I'm not hunched over my desk in a dark room staring into my DAW, you can catch me playing tennis/running in the summer, skiing in the winter, finding local concerts, replaying Cyberpunk, or rearranging my TCG collection for the 56th time!Ultimately, my goal is to Elevate, Entertain, and Engage through sound, and in doing so, bring your story to life.












